Follow the trail along the nearby cliffs to stumble across a transfer gate guarded by hobgoblins. Follow it and you will end up outside, looking out over the surface of the vex home-world (surprisingly lacking in huge machinery and metal). Keep trudging along and shortly afterwards you will see an eerie green light. Pretty early in the mission, but it is the final mission I suppose. A little more travel and you will cross into a darkness zone. Once you enter the next large room, harpies, hobgoblins and a minotaur are there already. A small group of goblins will be the next hallway encounter.
![black garden story mission black garden story mission](https://www.sacculturalhub.com/media/k2/items/cache/934b456efae07211ca0cbfe44ab88335_XL.jpg)
Take the fight to them and bring them down before moving on.
#BLACK GARDEN STORY MISSION FULL#
At the end of the hallway area will be a large room full of broken columns.Īs you enter this room, another group of harpies and a minotaur will try and stop you. They will also be backed up by spawning enemies (harpies and minotaurs) at one point. Look for the telltale red glow to discern the live vex amongst the inactive ones. However, as most suspicious players have already guessed, they aren't all inactive. Kinda beautiful and creepy at the same time isn't it? Deactivated vex line the walls of the lush passages. Sprint through to arrive at the Black Garden. But once they all hit the floor, the gate will pulse with power and open into another place.
![black garden story mission black garden story mission](http://images1-1.gamewise.co/366803-full.jpeg)
When you arrive you will encounter you'll run into a fair array of enemies waiting for you (minotaurs, hobgoblins and a hydra).
![black garden story mission black garden story mission](https://www.chicagobotanic.org/sites/default/files/images/birds/buntingindigo.jpg)
It starts off with a little open world jaunt across Mars to the huge vex gate we saw in the first Mars mission.